Flevy Management Insights Case Study
Global Market Entry Strategy for SMB in Online Gaming


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TLDR The organization faced stagnant growth and declining user engagement due to outdated platforms and increased competition in the online gaming market. Following a successful Digital Transformation and implementation of a Customer-Centric Innovation Program, the company achieved significant improvements in user engagement, customer satisfaction, and market expansion, highlighting the importance of aligning development with user expectations.

Reading time: 9 minutes

Consider this scenario: The organization, a small-medium sized online gaming company, is challenged by stagnant growth and subpar customer service in a rapidly evolving digital landscape.

Externally, it faces a 20% increase in competitive offerings, including new entrants with innovative gaming experiences and technologies. Internally, the company struggles with outdated game development platforms and a lack of customer-centric innovation, which has led to a 15% decline in user engagement over the past year. The primary strategic objective of the organization is to penetrate new international markets to diversify its revenue streams and enhance its customer service to regain competitive edge.



The organization, despite its strong brand in niche gaming communities, finds itself at a crossroads due to emerging technological trends and shifting consumer expectations. The root cause of these strategic challenges seems to lie in the company's slow pace of digital transformation and a product-centric rather than a customer-centric approach.

Competitive Analysis

The online gaming industry is characterized by rapid innovation, high user engagement, and intense competition. As digital technology evolves, so does the landscape of this industry, with new gaming experiences and platforms emerging constantly.

Analyzing the primary forces shaping the competitive environment reveals the following:

  • Internal Rivalry: High, driven by numerous global and indie developers vying for user attention and market share.
  • Supplier Power: Moderate, with game development tools and platforms being relatively accessible but differentiated by advanced features and pricing.
  • Buyer Power: High, due to the vast choices available to gamers and low switching costs between games and platforms.
  • Threat of New Entrants: High, facilitated by decreasing barriers to entry such as the availability of open-source development tools and platforms.
  • Threat of Substitutes: High, with alternatives ranging from traditional console games to rapidly growing sectors like mobile gaming and VR experiences.

Emergent trends in the industry include a shift towards cloud gaming, increased focus on mobile platforms, and the rising importance of social features within games. These shifts indicate major changes in industry dynamics, including:

  • Increase in mobile gaming adoption: Presents an opportunity to expand into mobile platforms but risks cannibalizing traditional PC-based or console gaming segments.
  • Growth of cloud gaming services: Offers the chance to collaborate with cloud providers for a wider distribution network, yet poses a risk of higher dependency on third-party platforms.
  • Enhanced social interaction features: Creating more engaging and interactive gaming experiences can drive user retention but requires significant investment in technology and content moderation.

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Internal Assessment

The organization possesses a unique mix of creative content and a loyal user base but is hampered by technological obsolescence and insufficient customer engagement strategies.

SWOT Analysis

Strengths include a strong brand within certain gaming communities and a portfolio of popular niche games. Opportunities lie in expanding into emerging markets and leveraging new technologies to enhance gaming experiences. Weaknesses are evident in outdated technology platforms and a lack of customer-centric features. Threats encompass increasing competition from both established players and new entrants, alongside rapid technological advancements that could render current offerings obsolete.

VRIO Analysis

The company's brand reputation and niche game portfolio are valuable and rare, offering a competitive advantage. However, its technology and customer engagement strategies are neither rare nor difficult to imitate, which diminishes overall competitive potential. Focusing on these areas for improvement is critical.

Capability Analysis

Success in the online gaming industry requires innovation, agility, customer engagement, and technological excellence. While the organization has strengths in content creation and a dedicated user base, it falls short in technology and customer engagement, critical areas that require immediate attention and development to ensure long-term competitiveness.

Strategic Initiatives

Based on the insights from the competitive analysis and internal assessment, the management has outlined the following strategic initiatives over the next 18 months .

  • Digital Transformation and Platform Modernization: This initiative aims to overhaul the company's game development and delivery platforms, integrating the latest in cloud gaming technology and mobile gaming capabilities. The intended impact is to enhance game performance, accessibility, and user engagement across a broader range of devices. The value created will be measured in increased user time spent on games and subscription growth. This will require investment in new technology platforms and skills training for the development team.
  • Customer-Centric Innovation Program: Focus on integrating user feedback into the game development process to ensure products meet evolving consumer preferences. This initiative is expected to improve customer satisfaction and loyalty. The source of value creation lies in fostering a more engaged community, which can lead to higher retention rates and attract new users through word-of-mouth. Resources needed include a dedicated team for customer engagement and analytics tools to gather and analyze user feedback.
  • Market Expansion Through Strategic Partnerships: Establish partnerships with local distributors and content creators in targeted international markets to facilitate entry and localization of games. The goal is to increase market share and revenue in new regions. Value creation comes from leveraging partners' market knowledge and networks. This initiative will necessitate resources for market research, partnership management, and localization efforts.

Customer Service Implementation KPIs

KPIS are crucial throughout the implementation process. They provide quantifiable checkpoints to validate the alignment of operational activities with our strategic goals, ensuring that execution is not just activity-driven, but results-oriented. Further, these KPIs act as early indicators of progress or deviation, enabling agile decision-making and course correction if needed.


If you cannot measure it, you cannot improve it.
     – Lord Kelvin

  • User Engagement Rate: Tracks the frequency and duration of user interactions with games, indicating the effectiveness of new features and platforms.
  • Market Share Growth in New Markets: Measures the success of international expansion efforts and strategic partnerships.
  • Customer Satisfaction Score: Provides insight into how well the customer-centric innovation program is meeting user expectations.

These KPIs offer valuable insights into the strategic initiatives' performance, guiding adjustments to ensure alignment with the organization's broader strategic objectives and market demands.

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Customer Service Deliverables

These deliverables represent the outputs across all the strategic initiatives.
  • Strategic Plan Overview (PPT)
  • Digital Transformation Roadmap (PPT)
  • Market Expansion Strategy Document (PPT)
  • Customer Engagement Framework (PPT)

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Digital Transformation and Platform Modernization

The organization adopted the Technology Acceptance Model (TAM) and the Agile Methodology to guide the digital transformation and platform modernization initiative. TAM, developed by Davis (1989), has been instrumental in understanding the adoption of new technologies by assessing perceived usefulness and ease of use. It proved invaluable in this context, as it helped predict and enhance the acceptance of new gaming platforms among developers and users. Concurrently, the Agile Methodology facilitated rapid development cycles, emphasizing continuous improvement and customer feedback.

Following this approach, the team executed the frameworks as follows:

  • Conducted surveys and focus groups with both game developers and a segment of the user base to evaluate the perceived usefulness and ease of use of proposed new platforms and features.
  • Implemented Agile development sprints, allowing for rapid prototyping and iterative feedback on new features from both internal teams and select user groups.
  • Used insights from TAM analysis to tailor communication and training for users and developers, emphasizing the benefits and simplicity of the new gaming platforms.

The deployment of TAM and Agile Methodology led to a smoother transition to new platforms and features, with a significant increase in developer and user satisfaction. Early adoption rates surpassed initial forecasts, validating the effectiveness of these frameworks in guiding the digital transformation efforts.

Customer-Centric Innovation Program

For the Customer-Centric Innovation Program, the organization turned to the Kano Model and Design Thinking. The Kano Model, which categorizes customer preferences into must-be, one-dimensional, and delighter features, was pivotal in prioritizing feature development to enhance customer satisfaction. Design Thinking further supported this initiative by fostering a user-centric approach to innovation, from ideation to prototyping and testing.

In applying these frameworks, the team undertook the following steps:

  • Utilized the Kano Model to categorize existing and potential game features based on customer feedback, identifying which features were essential to customer satisfaction and which could serve as differentiators.
  • Adopted Design Thinking workshops that involved cross-functional teams, including game developers, marketers, and customer service representatives, to ideate and prototype new features focused on enhancing user engagement and satisfaction.
  • Tested prototypes with a small segment of the user base, iterating based on feedback to ensure the final features truly met user needs and desires.

The implementation of the Kano Model and Design Thinking significantly improved the alignment of game development with user expectations, leading to higher engagement rates and positive feedback on newly introduced features. This approach not only enhanced user satisfaction but also fostered a culture of innovation within the organization.

Market Expansion Through Strategic Partnerships

The Ansoff Matrix and the Resource-Based View (RBV) were selected to strategize the market expansion through strategic partnerships. The Ansoff Matrix helped the organization identify growth strategies by mixing product and market development, while the RBV framework guided the leveraging of internal resources and capabilities to gain a competitive advantage in new markets. These frameworks were especially pertinent for assessing the feasibility and potential of entering new geographic markets.

The organization followed these steps in the application of the frameworks:

  • Used the Ansoff Matrix to evaluate the risk and potential of various market entry strategies, ultimately deciding on a combination of market development and diversification through partnerships.
  • Conducted an RBV analysis to identify unique resources and capabilities, such as proprietary gaming technology and localized content creation expertise, that could be leveraged in partnership negotiations and market entry strategies.
  • Engaged in strategic partnership discussions with a focus on how the organization's unique capabilities could complement potential partners' market presence and local knowledge.

By employing the Ansoff Matrix and RBV, the organization effectively navigated its expansion into new markets, resulting in successful entries into two major international markets within the first year. Strategic partnerships formed through this process enabled rapid localization of content and access to established distribution networks, significantly accelerating growth and market penetration.

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Key Findings and Results

Here is a summary of the key results of this case study:

  • Enhanced game performance and accessibility led to a 25% increase in user time spent on games post-digital transformation.
  • Customer satisfaction scores improved by 20% following the implementation of the Customer-Centric Innovation Program.
  • Successfully entered two new international markets, achieving a 15% growth in market share in these regions.
  • Developer and user satisfaction with new gaming platforms increased significantly, with early adoption rates exceeding forecasts by 30%.
  • User engagement rates rose by 18%, attributed to the introduction of new features prioritized by the Kano Model and Design Thinking.

The strategic initiatives undertaken by the organization have yielded significant positive outcomes, notably in user engagement, market expansion, and customer satisfaction. The digital transformation and platform modernization initiative, underpinned by the Technology Acceptance Model and Agile Methodology, have been particularly successful, leading to a notable increase in user time spent on games and early adoption rates. The Customer-Centric Innovation Program, leveraging the Kano Model and Design Thinking, effectively aligned game development with user expectations, resulting in higher engagement and satisfaction scores. Market expansion efforts, guided by the Ansoff Matrix and RBV, facilitated successful entry into new international markets, contributing to overall growth. However, the results also highlight areas for improvement, particularly in fully leveraging the potential of cloud gaming services and enhancing social interaction features within games. The organization's focus on digital transformation and customer-centric innovation has been effective, but there remains untapped potential in exploring and integrating emerging technologies and trends more aggressively.

Given the successes and areas for improvement identified, the recommended next steps include a deeper exploration and investment in cloud gaming technologies and partnerships. This should be complemented by a focus on integrating advanced social interaction features within games to further enhance user engagement and satisfaction. Additionally, continuous monitoring and adaptation of the digital transformation strategy to incorporate emerging technologies and gaming trends will be crucial. Finally, expanding the Customer-Centric Innovation Program to include more direct user involvement in the game development process could further enhance product-market fit and user satisfaction.

Source: Global Market Entry Strategy for SMB in Online Gaming, Flevy Management Insights, 2024

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